CowBite Source Released Under GPL
Sun Sep 15 23:15:58 2002
After much deliberation, I have finally decided to release the CowBite source code under GPL. The main reason for this being that I have way too much work on my plate to be able to do the emulator justice, and I want to give others the chance to breathe new life into it. I know that there are more than a few people out there who were itching to get their hands on something like this! See the readmes included with the distro for further details.
Also, I have updated the binary to VIIIpa2, which has more of the "debug mode" interface implemented. However, I have somehow introduced a bug that makes many games behave strangely, though not always consistently so. For those interested I think it has something to do with interrupts, CPSR/SPSR swapping, or state changes. It is certainly fixable, but I am too loaded with work at the moment to give it the attention it needs.:(
Sun Aug 4 17:21:40 EDT 2002
At long last the CowBite spec is what we might call "mostly complete". Thanks to Martin Korth, I was able to consolodate the info from no$gba's documentation with the CowBite spec in order to fill in the missing blanks. I can hardly express how detailed and thorough Martin is both in emulation and documentation. I would be remiss if I did not suggest going to his site right now and giving no$gba a whirl, at the very least because it has great help docs.
So all that remains now is for me to touch up the doc, and perhaps reorganize it somewhat. How do you feel about separating each section into a different file? Thoughts, anyone?